Everyday Tarot

Practical Tarot for Everyday Living

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Mar 18 2009

5 Ways to Use Tarot in an RPG Plot

Published by chameleonsdream at 8:49 pm under Card Discussion, Tarot Practice Edit This

Several years back, I was drawn into the online RPG scene when I signed on to help manage the poetry discussion boards for a small BBS system that also hosted an original roleplaying game. Shortly after I started working with them, I got pulled into coding and building areas for the game. The very first item that I ever coded was… what else? a working Tarot deck. Since then, I’ve written several working decks in various MUD codebases, including the latest, greatest one that has the capacity to also serve as a Tarot diary, saving readings so that I can look them over later.

If I’m speaking in a foreign language, bear with me a minute. In an online RPG, you create a character and “live” his or her life. The characters, no matter how alive they may be in your mind, are a fictional construct. The relationships take place in the context of the world in which the game is set. One would imagine, then, that doing a Tarot reading for a character in a fantasy roleplaying game would.. well.. not work?

But they did. And they worked amazingly well. It was one thing to get coherent readings when I was laying them out for characters I knew well - characters with whom I’d played and developed relationships (yes, the characters, not the players behind them.) However… in game after game, I find that I can get almost immediately involved in nearly any plot running just by starting to read Tarot cards for other characters in the game. Because the readings are accurate. Scary accurate. So accurate, that my one time playing in a World of Darkness game where many of the characters have secret other selves, my character’s readings were practically a road map of the power structure in the Fae World - which I knew absolutely nothing about either in character or out of character.

Don’t ask me to explain it because I can’t. Even harder to explain are the very few times that I read for a character in a game only to have the player tell me that my reading had applied not to their character, but to situations in their real lives - and these were people whose real names - or even genders - I did not know.

But I digress. The title of this post suggests that I’m going to share 5 ways to use Tarot in an RPG plot. These suggestions work just as well to help you with a work of fiction, especially if your characters have got them stuck in a situation from which you have yet figured out how to remove them.

Build a character with a reading.

You can design your own spread for this, or use a standard spread. I was going to create one specifically to use this way, but there’s a great one over at Errant Dreams that I couldn’t possibly top.

Draw an NPC when needed.

Sometimes you need a quick “throwaway” NPC - a shopkeeper, a tavern maid, the guy you meet on the road. There’s no need to create a fully-fleshed out character, but you want a sense of personality and perhaps a little backstory. One of the easiest ways to get a basic character is to just draw one of the court cards and imagine the person in the card coming to life. If you’re working with a fully illustrated deck, you can do the same thing with the Minor Arcana as a whole.

Quick-draw a random encounter.

Just draw a card from the deck when you want to throw a little puzzle or excitement at your party. For instance, I just reached for my deck and pulled out the 3 of coins - the card of the master crafter. Why would my party run into a master crafter? Where would they find him? Perhaps the crafter has come across useful information in the course of his work? Or might they need him to repair a special weapon or piece of armor?

Create an NPC to read for one of your party and use the opportunity to drop a few hints or plant the seeds of conflict.

Try this exercise to spark some improve RP as a break from the usual campaign.

Have each player pull a card from the deck - you decide if the cards are revealed or seen only by the player. Be sure to have a book of interpretations handy so that they can check meanings. The chosen card represents the inner motivation of the character that they’ll be playing. The player who draws the 4 of Cups, for instance, has everything that should make him happy, yet he’s dissatisfied, gripped by ennui. The Page of Coins is motivated by learning, eager to find out everything that he can. The 9 of swords has a secret past and is haunted by it… now throw them into a story and mix well to see what they come up with.

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4 Responses to “5 Ways to Use Tarot in an RPG Plot”

  1. ravynon 19 Mar 2009 at 12:54 am edit this

    That’s impressive. I’ve never managed to do anything like that with my group (though I did accidentally design a system that, when I applied the characters to it, fit them almost perfectly. Was fun). Perhaps I should acquire myself a deck; do you have any recommendations on which one?

    (Then there are the existing uses; one thing I always found amusing was that D&D’s Deck of Many Things was designed so it could be represented by a Tarot deck, and I think there’s at least one game that already has a Tarot-based mechanic.)

  2. LunarDJon 19 Mar 2009 at 1:35 am edit this

    Wow. Just wow. Those are totally awesome applications of the deck I never thought of, Cham. I envy your Tarot skills, or talent, or whatever it is to be able to use it in game that accurately. In my Exalted game, I ended up pulling up the Major Arcana as the elements of the Shinma, because the Fair Folk used the Cup, Sword, Pentacle, Staff Graces to represent their traits. So I figured the bigger stuff would use concepts of the Major Arcana….

    Anyways, point is, it got pretty integrated into the plot of my game - when a certain antagonist was able to integrate the Shinma energy through experiments into a certain type of few chosen individuals, well, its worked beautifully. I’d asked my players to choose Tarots to appropriately represent their characters, but none of them really got it until I had them manifest, with well, Rule Breaking Powers after one of their opponents had displayed such. They’re still guessing why and how, as they seem to have the capabiity to awaken other people they have connections to that represent Major Arcana cards in some way. I won’t say why, because I know at least one reads your blog.

    Suffice to say, I love these things, and they can make GREAT plot devices for games, since almost everyone knows about them, but most people don’t really get them. Heck, they’re the entire premise of the Persona line of video games for the Playstation systems. Anyways, your blog is just plain great in general regarding them - so much information I had no idea on concerning them. Keep the entries coming - your interpretations of the Major Arcana sets have been giving me great ideas on the kind of NPCs who might manifest them. ;)

    Sorry for the long post, you got me excited with the coincentalness. Can you hit up Chariot at some point in the near future, btw? As I understand, its a very interesting card that’s often kind of difficult to read and interpret.

  3. chameleonsdreamon 19 Mar 2009 at 10:45 am edit this

    @ravyn - I love playing with game and system design - until it comes down to assigning numbers and drawing up stat charts. I’ve seen the Tarot game system online. It looks interesting. As far as a deck to start with - I’ve fallen in love with the Druidcraft Tarot lately. The pictures are stunning and the characters come through very clearly in each card.

    @lunarDJ I have a friend who plays in an Exalted game, but I’m not terribly familiar with the system at all. I had no idea the Tarot was involved at all. Very creative use of your elements, though! I’m flattered and pleased that you’re finding some use in my wandering commentary about the Major Arcana cards. I promise I’ll write about the Chariot very soon. Can’t disappoint one of the few fans I have :)

  4. LunarDJon 19 Mar 2009 at 11:29 pm edit this

    @Chameleon: Squee, Chariot! Also, they’re not explicitly woven into the setting - just that the Fair Folk have the Cup, Sword, Coin, and Rod Graces as their defining, well, characteristics, abilities, attributes since they’re horrible things outside of fate without real hearts only looking after their own enjoyment (You know, like the OLD style fairies). And then the Shinma are not almost spoken of canonically at all, just hinted as being existing if you read between the lines as well, Wyld Storms. So not exactly explictly defined in canon, but pretty thematic, so I figured, hell, why not. That and the fact that my players have been pushing the upper limits of combat, and I needed something to well, make it interesting. Keep up the illumination on the topic!

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